The Study
✦ Slow Flight ✦

The Murmuration

Scatter a sound into a cloud of tiny grains, then steer the flock with a finger or a pencil.

The Vessel what goes in

or try
Nothing in the vessel yet. Choose a sound, record one, drop one here, or try one of the three.
Tap or drag on the picture to move the nearest edge. A whole phrase gives the flock somewhere to travel; a few tenths of a second gives you one held colour. Recording uses the microphone only while you hold it open, applies no noise reduction or levelling, and keeps the sound in this page only. Headphones help.

The Flock what it does

0:00.0earlier ← where in the sound → later0:00.0
Touch or drag the surface: left and right choose where in the sound the flock gathers, up and down change its pitch. With a pencil, pressure is volume. Space starts and stops the flock. Click the surface, then the arrow keys nudge it (Shift for bigger steps) and the keys 1 to 6 pick a flock.
Where
StartEnd
One spotEverywhere
StillQuick
The grains
FlutterPhrases
SparseThick
EvenRandom
CrispSoft
Pitch
2 octaves down2 octaves up
In tuneWavering
NeverAlways
Chord
Room
CentreWide
DryCathedral
QuietLoud

The Capture keep what you played

0:00
Nothing captured yet. Press Capture, play the flock for as long as you like, press it again.
Records what you hear, in real time, as a stereo WAV made on this device and never uploaded. It holds up to 3 minutes. Let the sound fade out before you stop, so the room’s tail is kept. Drop the file into Loopy Pro as an audio clip.
How it works

The sound you chose is cut, over and over, into tiny slivers called grains: a few hundredths of a second long, each faded in and out so there is no click. The Murmuration lays down dozens of them every second. Position says where in the sound they are taken from; Scatter says how far around that spot they may stray. Wander makes the position drift to and fro by itself.

Size and Density decide the texture. Short grains in great numbers make a fizz or a shimmer; long grains, fewer, make a slow cloud in which you can still hear the original. Timing goes from a steady pulse to a random patter, like rain. Edges is how gently each grain fades in and out.

Pitch plays every grain faster or slower, which changes its pitch; the numbers are semitones, so +12 is an octave up and +7 is a fifth up. The moves are relative to the sound’s own note, whatever that is. Drift detunes each grain by a few cents so the cloud shimmers. Chord gives each grain a pitch picked from a set of intervals above and below the pitch you chose, so one note becomes a harmony. Backwards plays some grains in reverse.

The volume is kept steady for you: thicker clouds are turned down automatically so changing the density does not change the loudness. Very high pitches can sound slightly harsh if the sound has a lot of treble, because the sound is simply sped up.

The grains are made fresh by this page as you play, on this device. Capture records the result in real time. Nothing is sent anywhere.